CARLsim  3.1.3
CARLsim: a GPU-accelerated SNN simulator
linear_algebra.h
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33  * created by: (MDR) Micah Richert, (JN) Jayram M. Nageswaran
34  * maintained by: (MA) Mike Avery <averym@uci.edu>, (MB) Michael Beyeler <mbeyeler@uci.edu>,
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36  * (TSC) Ting-Shuo Chou <tingshuc@uci.edu>
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38  * CARLsim available from http://socsci.uci.edu/~jkrichma/CARLsim/
39  * Ver 10/11/2014
40  */
41 
42 #ifndef _LINEAR_ALGEBRA_H_
43 #define _LINEAR_ALGEBRA_H_
44 
45 #include <ostream> // print struct info
46 #include <stdint.h>
47 
48 uint64_t get_time_ms64();
49 
58 struct Point3D {
59 public:
60  Point3D(int _x, int _y, int _z) : x(1.0*_x), y(1.0*_y), z(1.0*_z) {}
61  Point3D(double _x, double _y, double _z) : x(_x), y(_y), z(_z) {}
62 
63  // print struct info
64  friend std::ostream& operator<<(std::ostream &strm, const Point3D &p) {
65  strm.precision(2);
66  return strm << "Point3D=(" << p.x << "," << p.y << "," << p.z << ")";
67  }
68 
69  // overload operators
70  Point3D operator+(const double a) const { return Point3D(x+a,y+a,z+a); }
71  Point3D operator+(const Point3D& p) const { return Point3D(x+p.x,y+p.y,z+p.z); }
72  Point3D operator-(const double a) const { return Point3D(x-a,y-a,z-a); }
73  Point3D operator-(const Point3D& p) const { return Point3D(x-p.x,y-p.y,z-p.z); }
74  Point3D operator*(const double a) const { return Point3D(x*a,y*a,z*a); }
75  Point3D operator*(const Point3D& p) const { return Point3D(x*p.x,y*p.y,z*p.z); }
76  Point3D operator/(const double a) const { return Point3D(x/a,y/a,z/a); }
77  Point3D operator/(const Point3D& p) const { return Point3D(x/p.x,y/p.y,z/p.z); }
78  bool operator==(const Point3D& p) const { return Equals(p); }
79  bool operator!=(const Point3D& p) const { return !Equals(p); }
80  bool operator<(const Point3D& p) const { return (CompareTo(p)<0); }
81  bool operator>(const Point3D& p) const { return (CompareTo(p)>0); }
82  bool operator<=(const Point3D& p) const { return (CompareTo(p)<=0); }
83  bool operator>=(const Point3D& p) const { return (CompareTo(p)>=0); }
84 
85  // coordinates
86  double x, y, z;
87 
88 private:
89  bool Equals(const Point3D& p) const { return (x==p.x && y==p.y && z==p.z); }
90  int CompareTo(const Point3D& p) const { return (x>p.x&&y>p.y&&z>p.z) ? 1 : ( (x<p.x&&y<p.y&&z<p.z) ? -1 : 0); }
91 };
92 
93 double dist(Point3D& p1, Point3D& p2);
94 
96 double norm2(const Point3D& p);
97 
99 double norm(const Point3D& p);
100 
102 //bool isPointOnGrid(Point3D& p, Grid3D& g);
103 
104 #endif
bool operator>(const Point3D &p) const
bool operator==(const Point3D &p) const
double z
uint64_t get_time_ms64()
Point3D operator+(const double a) const
Point3D operator/(const double a) const
double x
Point3D operator-(const Point3D &p) const
double dist(Point3D &p1, Point3D &p2)
a point in 3D space
bool operator>=(const Point3D &p) const
double norm2(const Point3D &p)
calculate norm^2
bool operator<=(const Point3D &p) const
Point3D(double _x, double _y, double _z)
Point3D operator*(const double a) const
Point3D operator*(const Point3D &p) const
bool operator<(const Point3D &p) const
friend std::ostream & operator<<(std::ostream &strm, const Point3D &p)
Point3D(int _x, int _y, int _z)
double norm(const Point3D &p)
Point3D operator-(const double a) const
Point3D operator/(const Point3D &p) const
Point3D operator+(const Point3D &p) const
double y
bool operator!=(const Point3D &p) const