CARLsim
4.1.0
CARLsim: a GPU-accelerated SNN simulator
linear_algebra.cpp
Go to the documentation of this file.
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#include <
linear_algebra.h
>
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3
#include <cmath>
// sqrt
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double
dist
(
Point3D
& p1,
Point3D
& p2) {
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return
norm
((p1-p2)*(p1-p2));
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}
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double
norm2
(
const
Point3D
& p) {
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return
(p.
x
*p.
x
+p.
y
*p.
y
+p.
z
*p.
z
);
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}
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double
norm
(
const
Point3D
& p) {
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return
sqrt(
norm2
(p));
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}
norm
double norm(const Point3D &p)
Definition:
linear_algebra.cpp:14
norm2
double norm2(const Point3D &p)
calculate norm^2
Definition:
linear_algebra.cpp:9
linear_algebra.h
dist
double dist(Point3D &p1, Point3D &p2)
Definition:
linear_algebra.cpp:5
Point3D
a point in 3D space
Definition:
linear_algebra.h:57
Point3D::y
double y
Definition:
linear_algebra.h:85
Point3D::x
double x
Definition:
linear_algebra.h:85
Point3D::z
double z
Definition:
linear_algebra.h:85
carlsim
interface
src
linear_algebra.cpp
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1.8.18