CARLsim  3.1.3
CARLsim: a GPU-accelerated SNN simulator
poisson_rate.h
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41 
42 #ifndef _POISSON_RATE_H_
43 #define _POISSON_RATE_H_
44 
45 #include <vector>
46 
84 class PoissonRate {
85 public:
94  PoissonRate(int nNeur, bool onGPU=false);
95 
102  ~PoissonRate();
103 
112  int getNumNeurons();
113 
123  float getRate(int neurId);
124 
132  std::vector<float> getRates();
133 
143  float* getRatePtrCPU();
144 
154  float* getRatePtrGPU();
155 
163  bool isOnGPU();
164 
174  void setRate(int neurId, float rate);
175 
184  void setRates(float rate);
185 
194  void setRates(const std::vector<float>& rates);
195 
196 
197 private:
198  // This class provides a pImpl for the CARLsim User API.
199  // \see https://marcmutz.wordpress.com/translated-articles/pimp-my-pimpl/
200  class Impl;
201  Impl* _impl;
202 };
203 
204 #endif
Class for generating Poisson spike trains.
Definition: poisson_rate.h:84
void setRates(float rate)
Assigns the same mean firing rate to all neurons.
std::vector< float > getRates()
Returns a vector of firing rates, one element per neuron.
float * getRatePtrGPU()
Returns pointer to GPU-allocated firing rate array (deprecated)
float * getRatePtrCPU()
Returns pointer to CPU-allocated firing rate array (deprecated)
float getRate(int neurId)
Returns the mean firing rate of a specific neuron ID.
~PoissonRate()
PoissonRate destructor.
int getNumNeurons()
Returns the number of neurons for which to generate Poisson spike trains.
void setRate(int neurId, float rate)
Sets the mean firing rate of a particular neuron ID.
PoissonRate(int nNeur, bool onGPU=false)
PoissonRate constructor.
bool isOnGPU()
Checks whether the firing rates are allocated on CPU or GPU.