CARLsim  6.1.0
CARLsim: a GPU-accelerated SNN simulator
linear_algebra.h
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33  * created by: (MDR) Micah Richert, (JN) Jayram M. Nageswaran
34  * maintained by: (MA) Mike Avery <averym@uci.edu>, (MB) Michael Beyeler <mbeyeler@uci.edu>,
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38  * CARLsim6: LN, JX, KC, KW
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40  * CARLsim available from http://socsci.uci.edu/~jkrichma/CARLsim/
41  * Ver 10/11/2014
42  */
43 
44 #ifndef _LINEAR_ALGEBRA_H_
45 #define _LINEAR_ALGEBRA_H_
46 
47 #include <ostream> // print struct info
48 
49 unsigned long int get_time_ms64();
50 
59 struct Point3D {
60 public:
61  Point3D(int _x, int _y, int _z) : x(1.0*_x), y(1.0*_y), z(1.0*_z) {}
62  Point3D(double _x, double _y, double _z) : x(_x), y(_y), z(_z) {}
63 
64  // print struct info
65  friend std::ostream& operator<<(std::ostream &strm, const Point3D &p) {
66  strm.precision(2);
67  return strm << "Point3D=(" << p.x << "," << p.y << "," << p.z << ")";
68  }
69 
70  // overload operators
71  Point3D operator+(const double a) const { return Point3D(x+a,y+a,z+a); }
72  Point3D operator+(const Point3D& p) const { return Point3D(x+p.x,y+p.y,z+p.z); }
73  Point3D operator-(const double a) const { return Point3D(x-a,y-a,z-a); }
74  Point3D operator-(const Point3D& p) const { return Point3D(x-p.x,y-p.y,z-p.z); }
75  Point3D operator*(const double a) const { return Point3D(x*a,y*a,z*a); }
76  Point3D operator*(const Point3D& p) const { return Point3D(x*p.x,y*p.y,z*p.z); }
77  Point3D operator/(const double a) const { return Point3D(x/a,y/a,z/a); }
78  Point3D operator/(const Point3D& p) const { return Point3D(x/p.x,y/p.y,z/p.z); }
79  bool operator==(const Point3D& p) const { return Equals(p); }
80  bool operator!=(const Point3D& p) const { return !Equals(p); }
81  bool operator<(const Point3D& p) const { return (CompareTo(p)<0); }
82  bool operator>(const Point3D& p) const { return (CompareTo(p)>0); }
83  bool operator<=(const Point3D& p) const { return (CompareTo(p)<=0); }
84  bool operator>=(const Point3D& p) const { return (CompareTo(p)>=0); }
85 
86  // coordinates
87  double x, y, z;
88 
89 private:
90  bool Equals(const Point3D& p) const { return (x==p.x && y==p.y && z==p.z); }
91  int CompareTo(const Point3D& p) const { return (x>p.x&&y>p.y&&z>p.z) ? 1 : ( (x<p.x&&y<p.y&&z<p.z) ? -1 : 0); }
92 };
93 
94 double dist(Point3D& p1, Point3D& p2);
95 
97 double norm2(const Point3D& p);
98 
100 double norm(const Point3D& p);
101 
103 //bool isPointOnGrid(Point3D& p, Grid3D& g);
104 
105 #endif
double z
bool operator>=(const Point3D &p) const
double x
unsigned long int get_time_ms64()
Point3D operator-(const Point3D &p) const
bool operator==(const Point3D &p) const
double dist(Point3D &p1, Point3D &p2)
a point in 3D space
Point3D operator-(const double a) const
bool operator!=(const Point3D &p) const
Point3D operator+(const double a) const
double norm2(const Point3D &p)
calculate norm^2
Point3D operator*(const Point3D &p) const
bool operator<=(const Point3D &p) const
bool operator<(const Point3D &p) const
Point3D operator/(const Point3D &p) const
Point3D(double _x, double _y, double _z)
bool operator>(const Point3D &p) const
Point3D operator/(const double a) const
friend std::ostream & operator<<(std::ostream &strm, const Point3D &p)
Point3D(int _x, int _y, int _z)
double norm(const Point3D &p)
Point3D operator+(const Point3D &p) const
double y
Point3D operator*(const double a) const